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Decolonial Game Design

Focus: Artes e Design

 

The main purpose of this course is to help students develop their own games within a critical decolonial perspective in order to empower minorities into the gaming industry. To achieve this main learning goal we will draw explicit connections from decolonial analysis in the framing of the understanding, applying, and disseminating phases throughout the development of a Game Design Document (GDD). At the end of this course, the students should be able to: understand ludonarrative and decolonial concepts in order to identify these concepts within games of their choices; apply these critical concepts to reimagine the games they chose in the previous phase after experiencing a series of decolonial ludonarratives; disseminate these critical concepts and framework by designing a decolonial game from scratch under supervision, following usual Game Design Document (GDD) steps, Playtesting, Redesign, Alfa, Beta and Gold versions.

Professor: Eliane Bettocchi (UFJF)

Language: English

Courseload: 10 hours

Date&Time: 12th-16th, 4-6 pm (Brasilia time zone)

Target audience: undergraduate and graduate

Spots available: 100